Arium · UX/UI Design · 3 months

Arium Tournament Redesign

Making competitive cloud gaming easier to join, follow, and scale.

I worked within a three-person design team on Arium’s desktop and mobile tournament experience. The final direction turned a complex, state-heavy feature into clearer actions, accessible tournament details, stronger match context, and adaptable rankings.

Role

UX/UI Designer

Duration

3 months

Team

Three designers

Platforms

Desktop and mobile

Scope

Tournament experience

The problem

Players needed clarity across a changing tournament experience

Review and directional prototype testing highlighted four priorities: actions, essential details, match context, and rankings.

State-aware actions

Pair tournament condition with the action available to the player.

Accessible details

Place rules, rewards, and schedules near the moments where players need them.

Match context

Add summaries and available stream access where players already look.

Adaptable rankings

Support different tournament structures with more player context.

My role

Bringing structure to a complex feature

I proposed a structured way to select and estimate the design work, assisted with the tournament flow, contributed to journey mapping and final UI, created early feature structures and interactive prototypes, and proposed and created component-state documentation for developer handoff.

Direct contribution

Planning structure, flow assistance, early feature organization, interactive prototypes, UI contribution, and component-state documentation for handoff.

Collaboration

Three-person design team, with input from product, leadership, technical stakeholders, and developers.

Key design decisions

Four decisions shaped the final direction

The redesign focused on the moments where players needed clarity most: taking action, finding tournament details, following matches, and interpreting rankings.

01

State-aware tournament actions

We treated the CTA area as a state-aware component, pairing tournament condition with the action available to the player.

State-aware actions

State-aware actions pair tournament condition with the action available to the player.

Feature behavior example

Source-backed Arium tournament interface.

02

Accessible tournament details

Rules, rewards, schedules, and other key details were brought closer to the core tournament flow.

Accessible tournament details

Feature behavior example

Rules, rewards, and schedules are grouped closer to the tournament flow.

Source-backed Arium tournament interface.

03

Match context where players already looked

Results and schedule rows were designed to include match summaries and direct access to available streams.

Match context and stream access

Feature behavior example

Results and schedule rows include match summaries and direct stream access.

Source-backed Arium tournament interface.

04

Adaptable rankings with more player context

The ranking area was reorganized to support different tournament types and show more player information.

Adaptable ranking display

The ranking section differentiates tournament types and adds more player context.

Feature behavior example

Source-backed Arium tournament interface.

Final direction

One connected tournament experience

Across desktop and mobile, the final direction connected tournament action, essential details, match progress, and rankings while keeping conditional behavior explicit for implementation.

01

Discover

02

Review details

03

Join / status

04

Follow schedule

05

Open match

06

Interpret ranking

Final desktop and mobile tournament direction, captured from the original Arium case study.

Design output and learning

A clear design outcome, without overstating impact

Because tournament-specific post-launch metrics were not isolated, broader Arium growth figures are not attributed to this redesign.

Design output

The final direction connected tournament action, essential details, match context, and rankings. Component documentation clarified intended behavior for implementation.

Evidence limit

The project record does not isolate a tournament-specific post-launch metric, so broader Arium growth figures are excluded from this case study.

Learning

State-heavy features need explicit behavior, information timed to the right moment, and a shared model that design and engineering can use.

Next validation step

Validate with external players and tournament-specific measures

With more time, I would measure registration completion, repeat participation, schedule usage, and ranking comprehension.

Want the deeper narrative?

Read the full Arium case study

Open full case study →